- Calculates the pitch angle and the yaw angle, that a direction you give and another direction of the quaternion make. (Ignores Z-ROLL)
- Gives two vectors that are the front direction and the up direction, makes a projection and calculates pitch, yaw and roll angle.
On the other hand, here is an expression to get angles from x, y, z and w of the quaternion:
float Quaternion::getPitch()
{
return atan2(2*(y*z + w*x), w*w - x*x - y*y + z*z);
}
float Quaternion::getYaw()
{
return asin(-2*(x*z - w*y));
}
float Quaternion::getRoll()
{
return atan2(2*(x*y + w*z), w*w + x*x - y*y - z*z);
}
The angles gotten by this expression are the shortest possible path. These may be not the value that you hope and not good for re-calculation. But, it's useful for dump and monitor.
4 comments:
nice job!! ThX
Thanks very much for the code, worked like a charm!
I am very thankful.
The only formula found for get real yaw rate from imu (not absolute orientation).
Thanks.
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