Showing posts with label Game Engine. Show all posts
Showing posts with label Game Engine. Show all posts

Thursday, August 21, 2008

GameDeveloperTooks.com

A happy news announced that the game developers community got a new site.

GameDeveloperTools.com that is "a comprehensive library of game development resouces" collects tools, libraries, middleware, engines and books for game development. Especially the site collects 1800 books data!

To get such informations, we can visit DevMaster.net. In 3D Engines Database of the site, we can search 3D engines by advanced search. And there are many reviews posted by developers who have used those engines. However, 3D Engines Database collects only General 3D Engines or Rendering Engine, so the database doesn't handle middleware --- AI, physics, script engine, file system and so on.

(We can set such key-features as search-conditions to search engines.)

I used Libraries of OGRE Wiki to search such middleware. I keep to recommend this page, but I will need to check also GDT.com.

It's cool that Tools page of GDT.com contains "File Management" category. The 3D Graphics category might contain new tools like CrazyBump.

I thought that all engines are listed on 3D Engines Database, but GTD.com shows some engines that I didn't know. For example, I didn't know "3D Adventure Studio", "3D Game Maker" and etc. Because those engines are "Construction Tool for specific genre", 3D Engines Database did not list those. I like construction tools, so GTD.com will become my favorite site.

Tuesday, April 29, 2008

Square Enix's Murata Talks Crystal Tools, Unreal Engine Initiatives

Square Enix's Murata Talks Crystal Tools, Unreal Engine Initiatives.

WhiteEngine is the middleware of SquareEnix, that was unveiled in GDC. Many developers pay attention to MT Framework and WhiteEngine, because the video game industry of Japan did not have used "Engine" well. But, CAPCOM made MT Framework for DEAD RISING, LOST PLANET, DEVIL MAY CRY 4 and RESIDENT EVIL 5. These title is optimized for each platform, so many developers think that MT Framework has good quality and Japanese developers became able to use "Engine" well. Also WhiteEngine is multi platform engine for video game development. MT Framework is applied to PC, Xbox 360 and PlayStation 3. WhiteEngine is applied to PC, Xbox 360, PlayStation 3 and Wii. The flagship title of the engine will be FinalFantasy XIII.



And, WhiteEngine was renamed to CrystalTools. "Crystal" is important word for SquareEnix. "Tools" shows that this is not an engine. Perhaps, that is toolset for content-pipe-line and libraries.

BTW, when I heard this news, I thought that a name of CrystalTools is similar to CrystalSpace. CrystalSpace is also engine for video game development. What did they feel?