DirectX is the compositive library to multimedia, and very larger than OpenGL. That is known as the graphic technology of Windows Vista. But, that's not to say that Microsoft stop developing DirectX as a game library. Many developers have deemed that OpenGL is the winner at the next generation game graphics API. Why is the following:
- OpenGL 2.0 has been released -- OpenGL 2.0 has got back the latest graphic technology.
- PS3 uses OpenGL/ES 2.0 as its graphics API.
But, Microsoft is perfectly serious about developing powerful video game library. DirectPhysics is surprise, which excites us.
I think that most developers will not use the next version also. Many developer can't suffer that the huge library is platform-dependent. Even if the library is very useful, they want to be around that. But, these libraries is very good for hobby programing.
In that regard, OpenGL doesn't plan to include other than graphics API. OpenGL is simple for graphic developments. And, DirectX is rich for vide game developments.
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