I've been developing an Embedded Script Language for XNA these days. XNA provides easy video game development environment for our freetime projects, but there are few libraries for C# game development. Especially, I wanted an embeded script language like Lua and other improved languages. If we are in .NET framework, many script languages are available for C#, but I need 'embedded' script language in .NET 'compact' framework of XNA. The language has to be executable on the Xbox360 edition of XNA. In a word, I had to develop it myself.
The VM of the embedded script language executes byte-code compiled on Contents-Pipeline and delegates a garbage collection feature to the .NET compact framework. The following is the specs that I think the language should implement:
- Calls the script functions from C#.
- Calls the C# methods from the script.
- Uses virtual threads.
- Supports STATE for FSM.
- Compiles source to BYTE-CODE on CONTETNT-PIPELINE.
I've finished the basic part of my script language as the prototype. And, I sent the prototype to my friend. At the beginning, I didn't wish to delegate the garbage collection feature of my VM to .NET, but I decided that it's nonsense to develop independent memory allocator for independent garbage collection on .NET, because all of collected garbages is not deleted immediately. That's just double action.
4 comments:
Hi,
Have you found any script language which does what you've mentioned?
I am looking for a script as well.
Cheers
Thanks for your comment, jfbaro.
I was developing this script based on GameMonkeyScript. At first time, I tried to port GMS to C#. But that was not easy. Now I can not touch XNA, because I have to work on my projects in my company. But I keep my thought that XNA needs a little script engine to develop interesting games. So I will restart this plan this new year.
I'm sure that Lua will be in the future of the webdev, for many many many reasons. :-)
Fast notes (already wroted by myself in a Lua forum):
1) The module formally known as mod_wombat (World of Warcraft) was renamed mod_lua, and has pulled into the Apache HTTP Server trunk, and will be part of the future 2.4 stable release. In another words: Lua will be so popular like "htaccess" :-)
2) I did a xoopserver pack with Lua pre-installed: Apache 2.2.11, Lua 5.1.2, PHP 5.2.8 and mySQL 5.1.30.
- no messing with config files or services under any Win32 environment; works fine in pendrives; only 4.63MB;
Download:
http://www.esnips.com/nsdoc/7b4e0a78-1619-427d-96e8-0964b8f2dc42/?action=forceDL
[]'s,
Mikhail Miguel
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